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| author | aethrvmn <me@aethrvmn.gr> | 2025-08-30 13:18:29 +0000 |
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| committer | aethrvmn <me@aethrvmn.gr> | 2025-08-30 13:18:29 +0000 |
| commit | 29a570918721fd5d73bb140a9fb3bfa3e5647b9f (patch) | |
| tree | cfa54b3b7c1515ac6ae41d56f9b5e15ada4092b1 /content/theses/worldbuilding | |
| parent | added non-content (diff) | |
added content
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| -rw-r--r-- | content/theses/worldbuilding/_index.md | 5 | ||||
| -rw-r--r-- | content/theses/worldbuilding/cosmogony.md | 26 | ||||
| -rw-r--r-- | content/theses/worldbuilding/languages.md | 59 | ||||
| -rw-r--r-- | content/theses/worldbuilding/meta.md | 10 |
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diff --git a/content/theses/worldbuilding/_index.md b/content/theses/worldbuilding/_index.md new file mode 100644 index 0000000..c115776 --- /dev/null +++ b/content/theses/worldbuilding/_index.md @@ -0,0 +1,5 @@ +--- +title: world-building +weight: 900 +bookCollapseSection: true +--- diff --git a/content/theses/worldbuilding/cosmogony.md b/content/theses/worldbuilding/cosmogony.md new file mode 100644 index 0000000..adf9d7a --- /dev/null +++ b/content/theses/worldbuilding/cosmogony.md @@ -0,0 +1,26 @@ +--- +title: cosmogony +weight: 20 +--- +## lore +{{% hint warning %}} +This is written from the viewpoint of someone inside the in-game universe +{{% /hint %}} + +In the beginning there was the ['unbuilt'](/world-building/religion#God), and that gave birth to, and created, the 'built'; the world. + +Inside the 'built', the 'unbuilt' created the galaxies and stars, which started an [eternal dance](/world-building/religion#eternal-dance), creating great spirals in the skies, filling the empty sky with their light. + +This eternal dance gave birth to [new entities](/world-building/religon#lesser-entities) who also joined the dance, until we reach down to [Oros and Eros](/world-building/religion#Oros-and-Eros). + +They, through their dance of light and color, created the Earth and the Ocean. + +This is how the world was created. + +## editor's notes + +{{% hint warning %}} +The following is written from outside the game lore +{{% /hint %}} + +The Earth and the Ocean are metaphysical entities representing the physical, material world. Earth is the literal *material* planet, and the Ocean is the water. Combined they create life. They, as entities do exist in-game, as the metaphysical entites, however they are not deities. The only one true deity is the 'unbuilt', however the ancient tribes and peoples worshipped them as such. diff --git a/content/theses/worldbuilding/languages.md b/content/theses/worldbuilding/languages.md new file mode 100644 index 0000000..6aeb4a6 --- /dev/null +++ b/content/theses/worldbuilding/languages.md @@ -0,0 +1,59 @@ +--- +title: languages +weight: 10 +--- + +The world has two languages. + +One is obviously the "universal English", i.e. the everyday language can always be translated into English, so all NPCs and dialogues use this language. + +The other one is the "ancient" language, which is ***unknown*** to the player in-universe as well as outside of the game. [Tunic](https://en.wikipedia.org/wiki/Tunic_(video_game)) used their own custom alphabet for the entire UI, but it was simply a novel alphabet for english. This language (unnamed) is going to be a distinct language in general; this means unique alphabet, grammar, and vocabulary. + +## ancient language +### writing system +The writing system is going to be inspired by two distinct alphabets (maybe three). These are +- The [Shavian alphabet (𐑖𐑱𐑝𐑾𐑯)](https://en.wikipedia.org/wiki/Shavian_alphabet) +- The [Korean alphabet (한글)](https://en.wikipedia.org/wiki/Hangul) + +{{% hint info %}} +**Note about Korean** + +An interesting part about the korean alphabet is the writing structure; rather than write linearly (each letter after the other), they use syllable blocks composed of letters, and then those are written linearly. +The example in [Wikipedia](https://en.wikipedia.org/wiki/Hangul) for example shows that 'Seoul' is not written as + +ㅅㅓㅇㅜㄹ + +but as + +서울 +{{% /hint %}} + +The final alphabet is then composed and used to transliterate the ***Greek*** alphabet[^1] + +[^1]: Note: I have not made a font to display the characters, but at the same time, I don't think I would include them anyway, so I will just use "redacted" instead. + +|α|β|γ|δ|ε|ζ| +|-|-|-|-|-|-| +|redacted|redacted|redacted|redacted|redacted|redacted| + +|η|θ|ι|κ|λ|μ| +|-|-|-|-|-|-| +|redacted|redacted|redacted|redacted|redacted|redacted| + +|ν|ξ|ο|π|ρ|σ| +|-|-|-|-|-|-| +|redacted|redacted|redacted|redacted|redacted|redacted| + +|τ|υ|φ|χ|ψ|ω| +|-|-|-|-|-|-| +|redacted|redacted|redacted|redacted|redacted|redacted| + +The script is then written using the syllabic setup of Korean + +{{% hint warning %}} +There will be no definitive way to figure out the language, until/unless a specific artifact is found, which will be the "Rosetta Stone", allowing the transcription. +{{% /hint %}} + + + + diff --git a/content/theses/worldbuilding/meta.md b/content/theses/worldbuilding/meta.md new file mode 100644 index 0000000..e077dee --- /dev/null +++ b/content/theses/worldbuilding/meta.md @@ -0,0 +1,10 @@ +--- +title: meta +weight: 1 +--- + +The world is aesthetically and technologically around the beginning of the 10th century, with a late Roman/Byzantine aesthetic. + +The playable character (protagonist) has just finished studying archeomancy[^1], and are preparing to venture out into the world. + +[^1]: An archeomancer is an archeologist who has some base spells in order to make their work easier. Mostly defensive, but some offensive spells. |
