diff options
| author | aethrvmn <me@aethrvmn.gr> | 2025-12-08 23:38:05 +0000 |
|---|---|---|
| committer | aethrvmn <me@aethrvmn.gr> | 2025-12-08 23:38:05 +0000 |
| commit | 004757b790b0bf0b3ffbabd800daeb1164f20f7b (patch) | |
| tree | 1570dd10ed6fabee676b3c191d0c1982d55a524c | |
| parent | remove liberapay link (diff) | |
remove worldbuilding stuff
| -rw-r--r-- | content/theses/worldbuilding/_index.md | 5 | ||||
| -rw-r--r-- | content/theses/worldbuilding/cosmogony.md | 26 | ||||
| -rw-r--r-- | content/theses/worldbuilding/languages.md | 59 | ||||
| -rw-r--r-- | content/theses/worldbuilding/meta.md | 10 |
4 files changed, 0 insertions, 100 deletions
diff --git a/content/theses/worldbuilding/_index.md b/content/theses/worldbuilding/_index.md deleted file mode 100644 index c115776..0000000 --- a/content/theses/worldbuilding/_index.md +++ /dev/null @@ -1,5 +0,0 @@ ---- -title: world-building -weight: 900 -bookCollapseSection: true ---- diff --git a/content/theses/worldbuilding/cosmogony.md b/content/theses/worldbuilding/cosmogony.md deleted file mode 100644 index adf9d7a..0000000 --- a/content/theses/worldbuilding/cosmogony.md +++ /dev/null @@ -1,26 +0,0 @@ ---- -title: cosmogony -weight: 20 ---- -## lore -{{% hint warning %}} -This is written from the viewpoint of someone inside the in-game universe -{{% /hint %}} - -In the beginning there was the ['unbuilt'](/world-building/religion#God), and that gave birth to, and created, the 'built'; the world. - -Inside the 'built', the 'unbuilt' created the galaxies and stars, which started an [eternal dance](/world-building/religion#eternal-dance), creating great spirals in the skies, filling the empty sky with their light. - -This eternal dance gave birth to [new entities](/world-building/religon#lesser-entities) who also joined the dance, until we reach down to [Oros and Eros](/world-building/religion#Oros-and-Eros). - -They, through their dance of light and color, created the Earth and the Ocean. - -This is how the world was created. - -## editor's notes - -{{% hint warning %}} -The following is written from outside the game lore -{{% /hint %}} - -The Earth and the Ocean are metaphysical entities representing the physical, material world. Earth is the literal *material* planet, and the Ocean is the water. Combined they create life. They, as entities do exist in-game, as the metaphysical entites, however they are not deities. The only one true deity is the 'unbuilt', however the ancient tribes and peoples worshipped them as such. diff --git a/content/theses/worldbuilding/languages.md b/content/theses/worldbuilding/languages.md deleted file mode 100644 index 6aeb4a6..0000000 --- a/content/theses/worldbuilding/languages.md +++ /dev/null @@ -1,59 +0,0 @@ ---- -title: languages -weight: 10 ---- - -The world has two languages. - -One is obviously the "universal English", i.e. the everyday language can always be translated into English, so all NPCs and dialogues use this language. - -The other one is the "ancient" language, which is ***unknown*** to the player in-universe as well as outside of the game. [Tunic](https://en.wikipedia.org/wiki/Tunic_(video_game)) used their own custom alphabet for the entire UI, but it was simply a novel alphabet for english. This language (unnamed) is going to be a distinct language in general; this means unique alphabet, grammar, and vocabulary. - -## ancient language -### writing system -The writing system is going to be inspired by two distinct alphabets (maybe three). These are -- The [Shavian alphabet (𐑖𐑱𐑝𐑾𐑯)](https://en.wikipedia.org/wiki/Shavian_alphabet) -- The [Korean alphabet (한글)](https://en.wikipedia.org/wiki/Hangul) - -{{% hint info %}} -**Note about Korean** - -An interesting part about the korean alphabet is the writing structure; rather than write linearly (each letter after the other), they use syllable blocks composed of letters, and then those are written linearly. -The example in [Wikipedia](https://en.wikipedia.org/wiki/Hangul) for example shows that 'Seoul' is not written as - -ㅅㅓㅇㅜㄹ - -but as - -서울 -{{% /hint %}} - -The final alphabet is then composed and used to transliterate the ***Greek*** alphabet[^1] - -[^1]: Note: I have not made a font to display the characters, but at the same time, I don't think I would include them anyway, so I will just use "redacted" instead. - -|α|β|γ|δ|ε|ζ| -|-|-|-|-|-|-| -|redacted|redacted|redacted|redacted|redacted|redacted| - -|η|θ|ι|κ|λ|μ| -|-|-|-|-|-|-| -|redacted|redacted|redacted|redacted|redacted|redacted| - -|ν|ξ|ο|π|ρ|σ| -|-|-|-|-|-|-| -|redacted|redacted|redacted|redacted|redacted|redacted| - -|τ|υ|φ|χ|ψ|ω| -|-|-|-|-|-|-| -|redacted|redacted|redacted|redacted|redacted|redacted| - -The script is then written using the syllabic setup of Korean - -{{% hint warning %}} -There will be no definitive way to figure out the language, until/unless a specific artifact is found, which will be the "Rosetta Stone", allowing the transcription. -{{% /hint %}} - - - - diff --git a/content/theses/worldbuilding/meta.md b/content/theses/worldbuilding/meta.md deleted file mode 100644 index e077dee..0000000 --- a/content/theses/worldbuilding/meta.md +++ /dev/null @@ -1,10 +0,0 @@ ---- -title: meta -weight: 1 ---- - -The world is aesthetically and technologically around the beginning of the 10th century, with a late Roman/Byzantine aesthetic. - -The playable character (protagonist) has just finished studying archeomancy[^1], and are preparing to venture out into the world. - -[^1]: An archeomancer is an archeologist who has some base spells in order to make their work easier. Mostly defensive, but some offensive spells. |
